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Welcome to WoT; Destiny, where all your Wheel of Time needs can be met! Our forum boasts an intricately layered forum hierarchy, a sleek built-in chat box and categories for multifaceted use by members; including an expansive role playing section.

Unlike typical role playing communities, WoT; Destiny will challenge a member's writing skill as well as their character dynamics and depth of portrayal.
 Web  of  Destiny
Welcome to WoT; Destiny, where all your Wheel of Time needs can be met! Our forum boasts an intricately layered forum hierarchy, a sleek built-in chat box and categories for multifaceted use by members; including an expansive role playing section.

Unlike typical role playing communities, WoT; Destiny will challenge a member's writing skill as well as their character dynamics and depth of portrayal.
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h3artl3ss
The Enigmatic Wanderer
h3artl3ss



IC Credentials
WoT Tokens: ????
NPC License: Zero.

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PostSubject: └→ Wheel of Time; Destiny.   └→  Wheel  of  Time;  Destiny. I_icon_minitimeWed Apr 22, 2015 11:29 am



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(  Red  Font  is  indicative  of  a  hyper - linked  URL  leading  to  relevant  material.  )


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WoT  Destiny  --



--:  Story  Development  is  mostly  driven  by  the  integrative  story  lines  of  our  members  intertwining  via  chance  encounters,  special  events  or  political  effect;  everyone  has  a  thread  in  the  Pattern.  An  NPC  Element  may  be  necessary  to  ensure  difficulty,  make  necessary  connections  between  characters  or  establish  a  plot  revelation.



--:  Organizations  must  have  a  minimum  of  five  active  members  to  gain  the  official  "seal  of  approval"  and  earn  a  complementary  sub - forum  in  the  appropriate  region  or  nation,  acting  as  a  base  of  group  operations.

(    Recommendation:  Leaders  of  any  organization  should  be  2nd  Tier  or  above,  for  safety.    )



--:  Character  Attributes  include  Accuracy,  Constitution,  Dexterity,  Speed,  Strength  and  Willpower;  kept  as  simple  as  possible  whilst  still  covering  all  the  most  notable  physical  and  mental  aspects  from  Wheel  of  Time.

Attributes  are  hard - pressed  by  a  difference  of  ten  and  overwhelmed  by  a  difference  of  twenty.

(    Low:  0+.  -  ---  -  Mid:  20+.  -  ---  -  High:  40+.  -  ---  -  Insane:  80+.  -  ---  -  Inhuman:  100+.    )


Strength  and  Speed  are  strictly  used  as  circumstantial  comparatives  between  conflicting  characters.

Dexterity  is  supplemental  and  heavily  influences  a  character's  competence;  agility,  coordination,  etc.

Constitution  governs  a  character's  ability  to  withstand  damage  and  press  on,  until  healed  or  dead.

Accuracy  governs  a  character's  ability  to  strike  at  a  distance,  using  objects  or  weaves  of  the  Power.

Willpower  influences  how  talented  a  character  is  in  using  the  Source,  governing  its  overall  potential.


****Note:    The  physical  capabilities  of  characters  that  cannot  channel  have  the  potential  to  be  higher  than  those  of  characters  that  can,  emphasizing  the  drastic  difference  focusing  most  Attribute  Points  on  one  stat  can  make.



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└→  Wheel  of  Time;  Destiny. 125?cb=20091208065429The  Human  Class;
--:  Starter:
 5th  Tier  Human.

--:  Attribute  Points:  +40.


Humans  are  the  prominent  race,  rivaled  only  by  swelling  hordes  of  Shadowspawn  in  the  Blight,  and  can  be  found  all  across  almost  every  continent.  Each  region  possesses  its  very  own  distinct  cultural  archetype  but  the  Westlands  offer  more  diversity,  consisting  of  fourteen  nations  with  many  nobles  and  autonomous  organizations.

Regions  include  the  Westlands,  Aiel  Waste,  Shara,  Seanchan,  Seafolk  Isles  and  Great  Blight.


(    Specialties:    Combative,  Professional  and  Supplementary  skills  are  negotiable.    )



└→  Wheel  of  Time;  Destiny. 125?cb=20091208065429The  Ogier  Class; 
--:  Starter:
 5th  Tier  Ogier.

--:  Attribute  Points:  +75.

Ogier  tend  to  remain  in  their  Stedding  and  nurture  any  traditional  talents,  content  to  lead  mostly  mundane  lives  immersed  in  written  histories--  or  author  new  ones--  rather  than  take  a  more  active  role  in  whatever  happens  presently;  unless  it  involves  the  Shadow,  of  course.  Usually  8' - 10'  in  height  and  very,  very  strong.

The  Ogier  of  Seanchan  aren't  bound  to  Stedding  and  find  employed  as  Deathwatch  Guards.


(    Ogier  Abilities:    Green  Thumb,  Historian,  Masonry,  Tree  Singer  &  Sensitivity.    )



└→  Wheel  of  Time;  Destiny. 125?cb=20091208065429The  Shadow  Class; 
--:  Starter:
 5th  Tier  Shadowspawn.

--:  Requirement:  NPC  License.

Shadowspawn  come  in  a  wide  variety  of  shapes  and  sizes,  each  sub - species  genetically  designed  with  the  Source  with  one  specific  task  in  mind;  specialized.  Trollocs  and  Dark  Hounds  are  rarely  found  alone  while  Draghkar,  Myrddraal,  Gray  Men,  Gholam  and  Jumara  each  have  at  least  one  skill  or  ability  specialization.

NPC - ing  will  often  present  situations  where  a  multitude  of  Shadowspawn  must  be  in  play.


(    Types:    Trollocs,  Draghkar,  Myrddraal,  Gray  Men,  Dark  Hounds,  Gholam,  etc.    )



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