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Unlike typical role playing communities, WoT; Destiny will challenge a member's writing skill as well as their character dynamics and depth of portrayal.


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h3artl3ss
The Enigmatic Wanderer
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IC Credentials
WoT Tokens: ????
NPC License: Zero.

PostSubject: └→ Wheel of Time: Destiny.   Tue May 13, 2014 10:19 am



A  Guide  to  Character  Creation
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- ---  Classes  - --- -  Stats   - --- -  Skills   - --- -  Professions   --- -

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--  Synopsis:

WoT:  Destiny provides a wholly interactive community for Wheel of Time RP, offering adaptable discussion boards, an expansive role playing category for creative writers and a moderated chat-box for easy coordination.

Our World of the Wheel is an adaptive "alternate universe" which strictly adheres to all the canon geography, history and general dynamics without involving any of its beloved characters. Role distinctions and an overall story will flourish from the accumulative decisions of playable characters, intertwining individual development.


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Points of Interest:
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--:  WoT Tokens are exchangeable for upgrades, like developmental currency.

--:  NPC Licenses define the respective types of NPCs a member is qualified to portray.

--:  IC Income will justify how much currency a character has on a general basis.



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--  Genesis:
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Step One:  Class.
--:  Class represents the character's origin.

The World of the Wheel is vast and intricate, full of distinctly different cultures of people possessing their own distinguishable lifestyles, politics, professions and opportunities. Each is designated as a "class" and will heavily influence a character's development, generally adhering to what was depicted in the Wheel of Time materials.

(  Playable:  Westlander,  Aiel,  Atha'an Miere,  Seanchan  &  Sharan.  )



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Step Two:  Stats.
--:  Stats reflect the character's physicality.

Stat comparisons will be commonplace, so a simplistic system has been designed and implemented to keep referencing quick and easy by using distinctive "tiers" to distinguish a character's general capacity with them.

(  Statistics:  Speed,  Strength  &  Dexterity.  )



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Step Three:  Skills.

--:  Skills justify the character's capabilities.

Every character begins with three vacant Skill Slots which will determine its general capabilities, the few things it will be reliably competent at, and they must always be reasonably portrayed within the World of the Wheel.

(  Examples:  Sword,  Knives,  Archery,  Athleticism,  Horseback,  etc.  )



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Step Four:  Professions.
--:  Professions justify the character's income.

Professions in the World of the Wheel generally parallel those that are commonly associated with the real-world Dark Ages, in a pre-technological era bereft of electricity or anything even remotely close to modern.

(  Examples:  Merchant,  Innkeeper,  Blacksmith,  Guardsman,  Soldier,  etc.  )



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WoT Token Exchange;
--:  Upgrades may be exchanged for Deed Tokens.

WoT Tokens may be earned by undertaking official quests, participating in special events and as member rewards; i.e. Of the Month contests, etc. These tokens are invaluable to the development of characters.



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