A Guide to Playable Skills
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-- Synopsis:
There are literally too many viable skills within the World of the Wheel to list so members can simply petition a skill in the WoT Character Q & A forum for staff to review, consider and render a final verdict on approval.
Skills may be physically oriented, like athleticism, acrobatics or simply a pair of quick hands, but they may also be trainable utilities like tracking. Such skills will, for the most part, be supplementary to a character's general capability, profession(s) and combat wherever applicable. Justification of skill makes for a smooth story.
Combative skills aren't nearly so broad but extend to every type of weapon and "style." Channeling will automatically be slotted as a character's first and foremost skill, followed by any Talents of the Power.
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Points of Interest:
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--: Prestige Titles like Blademaster and Master Archer must be earned.
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Extra Skill Slots.
--: WoT Tokens may be exchanged for extra skills.
The standard rate of exchange will be listed below as a reference point but these figures may be subject to change if circumstance demands it, typically to sustain an overall equilibrium among a plethora of characters.
Development of a character's skill(s) will happen at the member's own pace but it must be reasonable, influenced by the circumstances of its unfolding story and the prominent events surrounding the accumulative "main" story line authored by our community. This edits out the necessity for tedious training threads.
Anyone found to be taking advantage of this easy-going approach will be penalized by a Token deduction.
3rd Skill Slot: 25 Tokens, generally.
4th Skill Slot: 50 Tokens, generally.
5th Skill Slot: 75 Tokens, generally.
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