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 └→ Character Professions.

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h3artl3ss
The Enigmatic Wanderer
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PostSubject: └→ Character Professions.   Tue May 13, 2014 3:23 pm



A  Guide  to  Playable  Professions
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--  Synopsis:

Skill alone is rarely enough to sustain a character's development, unless it is unlawful or thrives on combat, and so playable professions have been implemented to justify a fixed income that may increase or decrease based on circumstance; all figures will be slated by staff upon review and must fall within the Wheel of Time theme.

Essentially, professions justify a very specific skill set without having to dedicate actual skill slots to that end, but some professions may require one or more slotted skills as a foundation to be justifiably successful.

Combative professions heavily rely on slotted skills while an entertainer may slot singing or story-telling.


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Points of Interest:
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--:  Soldiers risk life and limb in the service of a cause greater than themselves; mercenaries too.

--:  Merchants peddle wares to wherever they'll fetch the highest price to support a lavish lifestyle.

--:  Innkeepers offer respite to travelers by providing a bath, board, bar and common room entertainment.

--:  Aes Sedai --

--:  Asha'man --

--:  Warders --



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--  Exchange:
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Extra Profession Slots.
--:  WoT Tokens may be exchanged for extra professions.

The standard rate of exchange will be listed below as a reference point but these figures may be subject to change if circumstance demands it, typically to sustain an overall equilibrium among a plethora of characters.


2nd Profession Slot:  250 Tokens, generally.

3rd Profession Slot:  500 Tokens, generally.



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