h3artl3ss The Enigmatic Wanderer
IC Credentials WoT Tokens: ???? NPC License: Zero.
| Subject: └→ Traits: Spun by the Pattern. Sun Nov 13, 2011 2:51 pm | |
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- --- ----- ----- ----- ----- ----- --- - -{( ----- Purchasable Traits ----- )}- - --- ----- ----- ----- ----- ----- --- -
-- Non-Channeling Type:
Requisite: Deed Tokens.
-- - --- ----- - ----- --- - -- Current Stock: - --- ----- - ----- --- - Flame and the Void; - --- ----- ----- ----- --- - Sustainable State.
Initial Cost: 50 Power Tokens. -- - Proficiency:
| Minor Trait | - --- ----- ----- ----- --- - Unlock: 50 Deed Tokens.
Can barely grasp and maintain the Void while under strain; physical or emotional.
Ф : +5 to Awareness, Dexterity & Speed.
| Major Trait | - --- ----- ----- ----- --- - Invested: 100 Deed Tokens.
Can freely grasp and maintain the Void, even in stressful times, though there are limits.
Ф : +15 to Awareness, Dexterity & Speed.
| Legendary Trait | - --- ----- ----- ----- --- - Invested: 200 Deed Tokens.
Can make intimate use of the Void, at any time, and fatigue costs are halved while active.
Ф : +25 to Awareness, Dexterity & Speed.
****Note: --. Scent of Violence; - --- ----- ----- ----- --- - Becoming a "Sniffer."
Initial Cost: 50 Power Tokens. -- - Proficiency:
| Minor Trait | - --- ----- ----- ----- --- - Unlock: 50 Deed Tokens.
Can barely catch the "scent" of recent violence, to varying degrees, based on type.
Ф : Light Violence fades in 2 hours, Heavy Violence fades in 10 and Murder fades in 1 day.
| Major Trait | - --- ----- ----- ----- --- - Invested: 100 Deed Tokens.
Can strongly catch the "scent" of violence, and even determine whether a character has done violence.
Ф : Light Violence fades in 10 hours, Heavy Violence fades in one day and Murder fades in 3.
| Legendary Trait | - --- ----- ----- ----- --- - Invested: 200 Deed Tokens.
Can intimately assess the "scent" of violence, enabling a character to "smell" nearby Shadowspawn.
Ф : Light Violence fades in 20 hours, Heavy Violence fades in two days and Murder fades in 5.
****Note: -- capped at two Legendary, five Majors and ten Minors. Dream-walker; - --- ----- ----- ----- --- - Becoming a "Dreamer."
Initial Cost: 50 Power Tokens. -- - Proficiency:
| Minor Trait | - --- ----- ----- ----- --- - Unlock: 50 Deed Tokens.
Can barely access Tel'aran'rhoid, with a feeble understanding of manipulating the Unseen World.
Ф : 10% Dream Mastery.
| Major Trait | - --- ----- ----- ----- --- - Invested: 100 Deed Tokens.
Can strongly access Tel'aran'rhoid, with an adequate understanding of manipulating the Unseen World.
Ф : 20% Dream Mastery.
| Legendary Trait | - --- ----- ----- ----- --- - Invested: 200 Deed Tokens.
Can boast full mastery over the ability to manipulate Tel'aran'rhoid, with an intimate understanding.
Ф : 30% Dream Mastery.
****Note: The amount of active characters possessing this trait is capped at five Legendary, ten Majors and twenty Minors though Wise Ones are given a degree of leeway. Dream Mastery is bolstered by Willpower. Wolf-brother; - --- ----- ----- ----- --- - Exclusive Greater Trait
Initial Cost: 100 Power Tokens. -- - Proficiency:
| Minor Trait | - --- ----- ----- ----- --- - Unlock: 100 Deed Tokens.
Can communicate with wolves using a unique form of telepathy, and barely access Tel'aran'rhoid with a feeble understanding of how to manipulate it; comparable to a Dream-walker with Major Talent.
Ф : 25% Dream Mastery.
| Major Trait | - --- ----- ----- ----- --- - Invested: 250 Deed Tokens.
Can command a single wolf companion and strongly access Tel'aran'rhoid with an intuitive understanding of manipulating the Unseen World; comparable to a Legendary Dream-walker's Talent.
Ф : 50% Dream Mastery.
| Legendary Trait | - --- ----- ----- ----- --- - Invested: 500 Deed Tokens.
Can command a pack of up to six wolves, possessing great recognition among their kind within the character's respective realm and a mastery over Tel'aran'rhoid exceeding most Forsaken/Chosen.
Ф : 75% Dream Mastery.
| Dream Shift | - --- ----- ----- ----- --- - Requisite: 150% Dream Mastery.
Can willfully shift between the real world and Tel'aran'rhoid, physically, and transport anything or anyone touching the character as well. Being in the World of Dreams "in the flesh" comes with more control but also with greater personal risks. Can be used once every five turns, at most.
****Note: The amount of active characters possessing this trait is capped at two Legendary, five Majors and ten Minors unless special permissions are given by the administration. Dream Mastery is bolstered by Willpower. Bound to the Pattern; - --- ----- ----- ----- --- - Exclusive Greater Trait.
Initial Cost: 50 Power Tokens. -- when a "saving throw" is necessary staff must be consulted to assess the situation and determine whether or not circumstance can be altered in a sufficiently subtle way, adhering to WoT Logic. - Proficiency:
| Minor Trait | - --- ----- ----- ----- --- - Unlock: 50 Deed Tokens.
Can barely pull at the Pattern with urgency, or warp chance in a favorable way.
Ф : 20% Probability Manipulation.
| Major Trait | - --- ----- ----- ----- --- - Invested: 100 Deed Tokens.
Can strongly pull at the Pattern with urgency and warp chance in a favorable way.
Ф : 40% Probability Manipulation.
| Legendary Trait | - --- ----- ----- ----- --- - Invested: 200 Deed Tokens.
Can pull at the Pattern to a profound degree in times of great urgency, and almost always win at dice!
Ф : 60% Probability Manipulation.
****Note: -- capped at one Legendary, two Majors and three Minors. ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
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