A Guide to Playable Professions
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-- Synopsis:
Skill alone is rarely enough to sustain a character's development, unless it is unlawful or thrives on combat, and so playable professions have been implemented to justify a fixed income that may increase or decrease based on circumstance; all figures will be slated by staff upon review and must fall within the Wheel of Time theme.
Essentially, professions justify a very specific skill set without having to dedicate actual skill slots to that end, but some professions may require one or more slotted skills as a foundation to be justifiably successful.
Combative professions heavily rely on slotted skills while an entertainer may slot singing or story-telling.
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Points of Interest:
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--: Soldiers risk life and limb in the service of a cause greater than themselves; mercenaries too.
--: Merchants peddle wares to wherever they'll fetch the highest price to support a lavish lifestyle.
--: Innkeepers offer respite to travelers by providing a bath, board, bar and common room entertainment.
--: Aes Sedai --
--: Asha'man --
--: Warders --
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-- Exchange:- --- ----- --- -
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Extra Profession Slots.
--: WoT Tokens may be exchanged for extra professions.
The standard rate of exchange will be listed below as a reference point but these figures may be subject to change if circumstance demands it, typically to sustain an overall equilibrium among a plethora of characters.
2nd Profession Slot: 250 Tokens, generally.
3rd Profession Slot: 500 Tokens, generally.
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