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 └→ Stats & Boosts.

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h3artl3ss
The Enigmatic Wanderer
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PostSubject: └→ Stats & Boosts.   Wed Jul 24, 2013 3:52 am





-{( ----- Character Stats ----- )}-

- -- --- ---- ----- ----- ----- ----- ----- ---- --- -- -

- --- Type: Physical Stats. - --- - Type: Mental Stats. - --- - Type: Source Stats. --- -

----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----


--


----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----


- --- ----- ----- ----- ----- ----- --- -
-{( ----- Physical Stats ----- )}-
- --- ----- ----- ----- ----- ----- --- -
--  -.
●  Speed:  

Speed, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs running speed and general speed of movement.

Speed Scale:
 

●  Strength:  

Strength, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs brute striking force and general strength.

Strength Scale:
 
●  Dexterity:  

Dexterity, as a stat, is used as a comparative to determine the difference between characters and as a marker to determine whether or not a feat is possible; governs coordination, agility and general reflexes.

Dexterity Scale:
 
●  Constitution:

Constitution, as a stat, is distinctive among the physical stats as it isn't really a comparative to distinguish one character from another; governs endurance, immunities and general regenerative speed.

Constitution Scale:
 

----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----


- --- ----- ----- ----- ----- ----- --- -
-{( ----- Mental Stats ----- )}-
- --- ----- ----- ----- ----- ----- --- -
--  -.
●  Intellect:  

Intellect, as a stat, is probably the most unique twist in the statistics department as it plays a very general role in regulating how much influence a character may have; most especially when it comes to NPCs.

Intellect Scale:
 
●  Precision:  

Precision, as a stat, is used to determine just how accurate a character is with ranged weaponry and at what distance it stops being effective; regulates the use of all ranged weapons and general accuracy.

Precision Scale:
 
●  Concentration:  

Concentration, as a stat, is used to determine the amount of focus a character is able to achieve during stressful situations or great strain; concentration will simply justify greater results when using other skills.

Concentration Scale:
 
●  Determination:

Determination, as a stat, is used to determine how far and how long a character may exceed the limitations of its statistics; temporarily boosts a specific stat for ???? turns, but the fatigue cost can be severe.

Determination Scale:
 

----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----


- --- ----- ----- ----- ----- ----- --- -
-{( ----- Source Stats ----- )}-
- --- ----- ----- ----- ----- ----- --- -
--  -.
●  Spinning Speed:  

A comparative stat; auxiliary.

Spinning Speed Scale:
 
●  Source Talent:  

Determines the aptitude a channeling character has with a Talent.

Source Talent Scale:
 
●  Weave Capacity:  

Increases the amount of weaves a channeling character may execute simultaneously.

Weave Capacity Scale:
 
●  Strength of Power:

Increased the magnitude of accessible One Power.

Strength of Power Scale:
 



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